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PR1$0NER

Prisoner blends platforming with time control, allowing traps and platforms to rewind and shift. Escape requires both strategy and precision in this game jam creation, developed in just 7 days for Brackeys’ fourth event.

Windows
Unity 2022

For PR1$0NER, I took on the roles of Game Designer and Level Designer, shaping the overall gameplay experience and structuring the level layouts. In addition to design work, I also programmed the core gameplay mechanics, including the time rewind system and various interactive traps such as saws and turrets. My contributions ensured that the game's mechanics and level design worked seamlessly together, creating a challenging yet fresh platforming experience.

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