top of page

Level Design Study

This collection of two projects was created to study and practice level layouts and level design using Photoshop and whiteboxing using the Unreal Engine.

Hide
Windows
Photoshop, Figma

As a Level Designer for these student projects, my responsibility was to design the levels using the existing well-known mechanics of the games as part of my learning process. (I did not design the games themselves but focused on creating engaging, functional levels for each.)

These experience allowed me to deepen my understanding of level design and how to apply it within different tools and established game systems.

bottom of page