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In Cage O' Mage, I served as the Level Designer, overseeing the creation and implementation of one of the game levels.
While the core mechanics were part of a pre-established template, I focused on the gameplay and level design, crafting challenges that tested players creativity and endurance. Additionally, I contributed to the combat design, with a focus on planning and designing the final boss fight. However, enemy design was included within the provided template.
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